QSII win a boost for young entrepreneurs
September 11, 2014
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After four months of planning, preparation and development, the students in the Queen鈥檚 Summer Innovation Initiative (QSII) made their final pitch presentations to a panel of judges. In front of a roomful of professors, peers, media and industry professionals, each business team made the case why their company should take the top prize. For a precious few minutes they succinctly explained their product, what they had achieved so far, and what they planned on doing with the money at stake before being needled with tough questions from the judges.
For the summer break, the students assembled into small teams and were given a crash course in entrepreneurship, innovation and business management before brainstorming an idea for a start-up business. With $2,500 in seed money each team set about building and designing their businesses from the ground up, collaborating and competing with each other along the way.
鈥淭he students make real companies and they run them independently, generating commercial revenue,鈥 says Greg Bavington, Executive Director of the Queen鈥檚 Innovator Connector, who oversees QSII. 鈥淚t鈥檚 a program that we wanted to be as realistic as possible, giving students a chance for experiential learning outside of the classroom. They鈥檙e learning how to create and manage businesses; we鈥檝e just removed some of the risks of entrepreneurship.鈥
To make QSII more available to a broader group of students, those participating are paid a stipend while they work on their businesses.
鈥淧aying our students to participate makes us an anomaly in university entrepreneur internships. Neglecting to pay the students or making the students pay to participate creates a program that鈥檚 only accessible to those with the means to do so. This way we have the greatest number of applicants, making for a more intense competition process.鈥
Once up and running, the student-companies created products such as crowdfunding websites, hospital sanitization devices and a microbrewery. The team who took the top prize, Mosaic Manufacturing, invented an addition to consumer 3D printers, dramatically improving their ability to print in colour.
Winning the competition netted them a $40,000 prize to further build their business.
鈥淎fter months of hard work, it鈥檚 fantastic to take first place,鈥 says Chris Labelle (Comm鈥14). 鈥淲e have access to excellent facilities and resources here at Queen鈥檚 and we couldn鈥檛 have won without the support we鈥檝e received.鈥
Working out of the Integrated Learning Centre in Beamish-Munro Hall, all the QSII teams had access to SparQ Labs, a makerspace that has tools, fabricators and a milling machine to create their products. SparQ Labs is also accessible to Queen鈥檚 students throughout the academic year.
Mosaic and some of the other competitors have now moved their offices and operations to Innovation Park where they鈥檒l continue to work on their products. For Mosaic, they have a clear plan of what to do next that includes hiring more staff, further developing their device and creating a crowdfunding campaign. Things don鈥檛 end there though, because they have big goals for the future. 鈥淲e鈥檝e spoken to a lot of people who have ideas about what they want to use 3D printers for, and the technology just isn鈥檛 there yet,鈥 Mr. Labelle says. 鈥淲e hope one day you can print anything you can imagine, and we want to help make that happen.鈥
This article is published in the Sept. 9 edition of the Gazette. Pick up your copy of the newspaper at one of the many locations around campus. Follow us on Twitter at @queensuGazette.